Description Star Trek Chess
In the 23rd century on the Enterprise a lot of three-dimensional chess is played. So if you ever travel to this century, you should at least have practiced on the flat chessboard beforehand to learn the basic principle.
Barclay: "Checkmate in nine moves!"
Troi: "I didn't know you could play chess."
Barclay: "Neither did I!"
The heroes from Star Trek: The Next Century already know how to win the game, but now it's your turn! Enjoy the chess game with a cup of Earl Grey (hot, of course), just like Captain Picard would have done, while you let your pawns make the long journey across the square squares.
Your playing pieces are:
Captain Jean-Luc Picard (King)
Dr. Beverly Crusher (Queen)
Commander William T. Riker (Knight)
Worf (turret)
Ltd. Commander Data (Bishop)
Enterprise B/D (pawns)
Since beaming does not yet work on the chessboard and would also be against the rules, you will have to rethink: Riker is also recommended here for field missions (you can simply send him anywhere, he is a master at flattening the opponent's female pieces in particular). Tactical maneuvers such as castling can be executed with Worf at the weapon bench. If things get tight and Dr. Crusher is not within reach to provide medical care for the king, er Captain Picard, you can, as in Star Trek: Nemesis you can sacrifice Data to save him.
Picard: "They always say that if you travel far enough, you can end up meeting yourself."
Fighting over the cooler team arises in this Star Trek Chess because the pieces (except for the pawns) exist on both sides. You can tell them apart by their uniforms and the different colored base. The fact that characters can exist twice in the same place at the same time has been demonstrated in numerous Star Trek parallel universe episodes.
Checkmate? Just start an alternate timeline and rearrange the pieces!